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Despite the simple graphics and lack of blood, every strike feels satisfying and visceral, and clearing out a level full of enemies is more intense and rewarding than any COD firefight.

It's an ingeniously simple and versatile mechanic, one that turns every firefight and frantic brawl into an addictive blend of strategizing and spontaneity. Take a step, and the enemies and bullets move a bit, and so on. The pure white-on-red cel shading and chillingly meta story are great, but the draw of the game is that your steps control the flow of time. This is the defining mechanic of Superhot, and something the game tells you as soon as you enter gameplay. Whether challenging a story boss or fulfilling the countless survey missions, it never gets repetitive and stays exhilarating to the final moments. Zipping around the destructible city skylines with your Maneuver Gear at lightning speeds that feel great to control, hooking into a titan's limb or nape, and pulling in for a kill strike before soaring out of danger again is a gameplay flow that works stunningly well no matter how many missions you take on. The story doesn't matter Wings of Freedom gets here by virtue of its gameplay, and it's some of the most addictive gameplay-related fun I've had all year. Whether you're an Attack on Titan fan, you hate the source material, or you know absolutely nothing about it, this game (titled either just Attack on Titan or A.O.T.: Wings of Freedom depending on your area) is a spectacle that can't be passed up. The pretentious overindulgence and immensely disappointing final area keep the game from nailing its full potential and getting a higher spot, but it's still among the best puzzle / exploration games I've ever played.įrom a cerebral open-ended puzzler to a licensed anime action game that's far better than it has any right to be. Even better, these puzzles are scattered around a spectacularly gorgeous cel-shaded island where various environments mingle unnaturally together, where every field or hall could hold a path to exciting secrets and every step you take unveils something breathtaking. Its core "draw a line that satisfies the board's requirements" system is incredibly versatile, forcing you to factor in elements from broken machinery to audio cues, to an ultimate effect feeling like you're learning a new language.
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The Witness doesn't quite hit all of the marks I'd hoped - it loses steam in some later sections, the recordings and TV clips are overly self-indulgent, and I wish there was even a bit of resolution to the mystery - but when it works, it's a breathtaking experience unlike any other puzzle game I've ever played. If you want something to make you afraid of your own house without relying on jump scares, look no further.
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Anatomy: A relatively short, free indie horror game that's somehow one of the most terrifying, cerebral, and creative horror experiences of 2016. It's not top ten material, but I love it to pieces and recommend it to everyone nonetheless. Oxenfree: A unique real-time dialogue choice system allows for naturalistic conversations between a few rich characters, propping up both a touching tale of friendship and a compelling mystery that boasts haunting atmosphere and terrifyingly memorable imagery.
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Overwatch: I can't play this myself because I don't want to waste money on a PS Plus subscription for multiplayer, but it's still an incredible game and deserving of all the people rating it Game of the Year. Honorable Mentions: Layers of Fear, Unravel, Battlefield 1, The Turing Test, Dishonored 2, Mafia III, Shantae: Half-Genie Hero It's time for games! The longest part, as with last year, because these past two gaming years have been incredible - even if this year didn't pan out exactly as I'd hoped due to a few of my most hopeful releases getting pushed back to this year.

Part 2: The Third Annual Golden Gas Mask Awards! (Part 2)
